![]() ![]() ![]() "Hah, well it feels unreal and absolutely fantastic. Vaughan is humble about the game's success, and when I asked him how it felt to have created such a viral hit (pun intended), he explained how the game began as a passion project to make a compelling and polished strategy title for mobile devices. took Vaughan just under one year to develop. Vaughan just happens to be a member of the Shacknews community, so we took the opportunity to reach out and pick his brain about Plague Inc.'s development and runaway success.Īs noted on the Ndemic Creations website, Plague Inc. The game was created by indie developer James Vaughan at his studio Ndemic Creations. infected about 750,000 iOS devices within its first three weeks in the wild, even without any significant marketing behind it. It's an addictive strategy title that tasks players with eliminating all of mankind by choosing and evolving a communicable disease before a global cure can be produced and deployed. was featured near the top of the iTunes "Top Paid Games" list for a good part of June.
0 Comments
Leave a Reply. |